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AI Insights · Timothy · October 2022

Performance of Top 5 io Games on Unified Platform in Colombia in Q3 2022

An overview of the top 5 io games' performance in Colombia during Q3 2022, highlighting trends in weekly downloads, revenue, and active users.

Performance of Top 5 io Games on Unified Platform in Colombia in Q3 2022

The third quarter of 2022 saw interesting trends for the top 5 io games on a unified platform in Colombia. Here’s a detailed look at the performance metrics for Snake.io - Fun Online Snake, Snake Zone .io: Worms Game, slither.io, State.io - Conquer the World, and Hole.io. All data is sourced from Sensor Tower, where more insights can be found.

Snake.io - Fun Online Snake

Weekly downloads for this game peaked at around 54K in early August but saw a decline towards the end of September, dropping to approximately 20K. The weekly revenue fluctuated, peaking at $51 in mid-September and ending the quarter at $47. Active users also saw a decline from roughly 224K in late June to about 184K by the end of September.

Snake Zone .io: Worms Game

This app showed a consistent increase in weekly downloads, starting at around 5.9K in late June and reaching approximately 22K by the end of September. Active users followed a similar upward trend, growing from about 21.9K to 48.1K over the same period. Revenue remained minimal, with a few weeks showing nominal earnings of $2 to $3.

slither.io

The weekly downloads for this game saw a gradual decline from around 20.7K in late June to about 7.4K by the end of September. Revenue remained low, with minor peaks reaching up to $13 in mid-September. Active users decreased from about 187K in late June to around 111K by the end of September.

State.io - Conquer the World

Weekly downloads fluctuated, peaking at around 14.9K in late August and settling at approximately 7.5K by the end of September. Revenue showed some variability, with the highest being $34 in late June and ending at zero in late September. The active user count peaked at about 45.2K in late August but saw a decline to around 34.5K by the end of September.

Hole.io

Downloads for this game started at around 12.3K in late June and dropped to about 6.3K by the end of September. Weekly revenue experienced slight fluctuations, peaking at $28 in mid-August and ending at $23 in late September. Active users followed a downward trend from roughly 61.8K in late June to about 37.6K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022